• Online CV
  • Blog
  • Previous Work
    • Level Design
    • Animation
Nigel Norman

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TECHNICAL SKILLS

  • 3Ds Max - Extensive experience in using the 3D package for creating game levels and features using in-house tools
  • JIRA - Experience in tracking currently assigned tickets, time estimates, state of completion and creating new tickets for tasks and bugs
  • Perforce - Knowledge and experience to efficiently work within a repository to deliver updates to working files
  • Adobe Suite - Regular use of Photoshop/Illustrator to create 2D graphics/mood boards
  • MS Office - Good knowledge of Office 365 applications (Outlook, Excel, Word, Power Point)
  • Unreal Engine 4 - Create 3D environments and learn Unreal's blueprint system as practice in my spare time
  • HTML - Aided in website creation during previous work and regularly refresh my skills by maintaining hobby websites

PROFESSIONAL EXPERIENCE

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Level Designer (July 2018 - Present)

  • Initial creation and iteration of Level Design files in 3ds Max
  • Implement, playtest and adjust gameplay elements and functionality based on the vision of the game to achieve the best experience for the player
  • Work with Code team to implement and train AI systems to the most challenging level
  • Frequently collaboarate with Artists to improve Level Design elements of the game and resolve bugs
  • Aid Technical Art team in the creation and testing of tools that aim to streamline the Level Design process
  • Playtest and provide constructive feedback on Level Design colleague's work
  • Manage time estimates, completion status of tasks and bugs in JIRA
  • Mood board creation to sell themes/ideas for new levels

Level Design Credits:

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Development QA Technician (Feb 2018 - July 2018)

  • Communicating directly with programmers, designers, artists and production to identify issues early in development
  • Using Perforce and Visual Studio to check specific changes to the build
  • Helping decide workflows for new software introduced to the team (Testrail)
  • Carrying out acceptance tests for new features being added to the project
  • Regularly attend SCRUM meetings to discuss updates with feature teams and production

QA Technician (March 2017 - Feb 2018)

  • Following and updating test plans set out by team leaders.
  • Writing test cases using JIRA and collating evidence to aid developers in resolving issues
  • Regressing test cases to verify fixes or reopen with additional information
  • Suggesting realistic gameplay changes that were successfully implemented into Micro Machines and ONRUSH
  • Suggested names for achievements that were implemented into the final game

QA Credits:

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Onrush tile

DTW Associates Ltd.

Marketing Assistant (2014 - 2017)

  • Creating promotional artwork for posters, leaflets, websites and social media using Photoshop and Illustrator
  • Building and maintaining web pages and blog for both company brands in-line with search engine optimisation (SEO) practices in order to increase placement on Google to first position for the highest searched keyword in our industry and increase web traffic
  • Building and managing promotional email campaigns designed to encourage returning customers and cross-sell products and services
  • Maintaining and expanding brand social media accounts and websites
  • Communicating with stores managers to organise in-store promotions and improve social media presence to help drive customers into stores

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Shopfloor Assistant (2013 - 2014)

       
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  • Online CV
  • Blog
  • Previous Work
    • Level Design
    • Animation