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TECHNICAL SKILLS
- 3Ds Max - Extensive experience in using the 3D package for creating game levels and features using in-house tools
- JIRA - Experience in tracking currently assigned tickets, time estimates, state of completion and creating new tickets for tasks and bugs
- Perforce - Knowledge and experience to efficiently work within a repository to deliver updates to working files
- Adobe Suite - Regular use of Photoshop/Illustrator to create 2D graphics/mood boards
- MS Office - Good knowledge of Office 365 applications (Outlook, Excel, Word, Power Point)
- Unreal Engine 4 - Create 3D environments and learn Unreal's blueprint system as practice in my spare time
- HTML - Aided in website creation during previous work and regularly refresh my skills by maintaining hobby websites
PROFESSIONAL EXPERIENCE

Level Designer (July 2018 - Present)
- Initial creation and iteration of Level Design files in 3ds Max
- Implement, playtest and adjust gameplay elements and functionality based on the vision of the game to achieve the best experience for the player
- Work with Code team to implement and train AI systems to the most challenging level
- Frequently collaboarate with Artists to improve Level Design elements of the game and resolve bugs
- Aid Technical Art team in the creation and testing of tools that aim to streamline the Level Design process
- Playtest and provide constructive feedback on Level Design colleague's work
- Manage time estimates, completion status of tasks and bugs in JIRA
- Mood board creation to sell themes/ideas for new levels
Level Design Credits:
Development QA Technician (Feb 2018 - July 2018)
- Communicating directly with programmers, designers, artists and production to identify issues early in development
- Using Perforce and Visual Studio to check specific changes to the build
- Helping decide workflows for new software introduced to the team (Testrail)
- Carrying out acceptance tests for new features being added to the project
- Regularly attend SCRUM meetings to discuss updates with feature teams and production
QA Technician (March 2017 - Feb 2018)
- Following and updating test plans set out by team leaders.
- Writing test cases using JIRA and collating evidence to aid developers in resolving issues
- Regressing test cases to verify fixes or reopen with additional information
- Suggesting realistic gameplay changes that were successfully implemented into Micro Machines and ONRUSH
- Suggested names for achievements that were implemented into the final game
QA Credits:
DTW Associates Ltd.
Marketing Assistant (2014 - 2017)
- Creating promotional artwork for posters, leaflets, websites and social media using Photoshop and Illustrator
- Building and maintaining web pages and blog for both company brands in-line with search engine optimisation (SEO) practices in order to increase placement on Google to first position for the highest searched keyword in our industry and increase web traffic
- Building and managing promotional email campaigns designed to encourage returning customers and cross-sell products and services
- Maintaining and expanding brand social media accounts and websites
- Communicating with stores managers to organise in-store promotions and improve social media presence to help drive customers into stores
